The Search Resource: Poker Resources

 
    

 
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There are almost as many poker games as there are cards in the deck. This list of poker variations is one of the most comprehensive you will find.

Click here to see a complete 'Rank of Poker Hands'.

Contact us to let us know if there are any we should add, and the details of the game.


 
Alphabetical Index
A   B   C   D   E   F   G   H   I   J   K   L   M
N   O   P   Q   R   S   T   U   V   W   X   Y   Z  

 
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A

Abyssinia
PLAYERS: 3-12
INITIAL DEAL: None
PLAY: One card is turned face up on each side of the deck. Each player in turn has the option to buy one of the up cards or the top card from the deck, each at preset prices. After each round of purchasing comes a round of betting. Play continues until each player has 5 cards. Costs are assigned by card rank (2-5 = 25 cents, 6-K = 10 cents, A = 50 cents). Cards from the deck are dealt up so the cost can be paid. Players may hold cards purchased.
WINNER: High and low hands split.



All For One or One For All
PLAYERS: 3-10
INITIAL DEAL: 5 down to each player
PLAY: Bet. Each player, starting to the dealer's left and continuing clockwise, may choose to either draw one more card or trade in all his cards for an equal number of replacements. Rounds of betting and drawing/exchanging continue, the leader rotating each time, until there are fewer cards in the deck than players left in the game.
WINNER: High hand.

Anaconda (Pass the Trash)
PLAYERS: 4-7
INITIAL DEAL: seven down cards to each player
PLAY: Rotating bet starting after the deal. Each player passes three cards to the player on their left after the first round. After the next betting round, everyone passes two cards to the player on their left. After another betting round, players pass one card to their left. Each player then chooses five cards to keep and discards the remaining two. Play continues with a rolling showdown. Cards speak for themselves.
WINNER: high hand
STANDARD VARIATIONS: The cards are passed to other than the person to the left (Ex. 3-left, 2-right, 1-left or 3-left, 2-two-to-the-left, 1-three-to-the-left). The player keeps all seven cards at the end and chooses which to turn up. This allows the player to change from hi to lo depending on what is being played. Pass 2 cards to the left and 1 card to the right at the same time. Love Thy Neighbor: High hand and the person to his left (who is still in) split the pot.

Auction
PLAYERS: 3-7
INITIAL DEAL: two cards down to each player
PLAY: A number of cards equal to the number of players is turned up in the middle of the table. Each person then secretly chooses an amount of at least the minimum bet and places it in their hand. Then everyone drops their coins at once. The person who "bid" highest gets chooses one of the up cards and adds it to his hand, leaving it face up in front of him. The person who "bid" second highest chooses next, and so forth. If more than one person bid the same amount, then the person nearest a spot rotating clockwise from the left of the dealer chooses first with the other people choosing in clockwise order. All bids are added to the pot. This continues until all people have 7 cards. Then there is a single betting round starting with the high hand on the table, followed by a high/low/both declaration and a showdown.
WINNER: High and low hands split.

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B

Baseball
PLAYERS: 3-7
INITIAL DEAL: two down and one up to each player
PLAY: As with 7 card stud, with these exceptions: threes and nines are wild. If a four is dealt face up, the recipient immediately receives another card down.
WINNER: High hand
STANDARD VARIATIONS: Rainouts - If the Queen of Spades is dealt face up, the hand is terminated and redealt-- but only for players who are still in.
Rainouts as above, but after 3 of them you build a dome over the stadium, preventing further rainouts.
Paying for wild cards. Usually, the required payment is to match the pot. Possibilities include: Face-up threes, nines, or both require the recipient to pay for them to be wild, otherwise they're just face value.
Face-up threes, nines, or both require the recipient to pay for them or fold.
Pay for face down wilds as well as face up ones.
Paying for the additional card when a four comes face up.
Allowing someone with a face-down four to flip it face up and receive an additional card.
The way we usually play is: Nines are free, as are down threes. Up threes require you to match the pot or fold. The additional card from a four is free, and you can turn a down four up to get it.

Best Flush
PLAYERS: 2-10
INITIAL DEAL: 1 down and 1 up card to each player
PLAY: Players bet. Deal one card up to each player. Bet. Continue alternating up cards and bets until each player has five cards. Bet. Showdown.
WINNER: High hand based on the following: Only flushes or straight flushes may win. If no one has a straight flush, best flush wins. If no one has a flush, best four-card flush, three card flush, or two card flush wins. In case of tie, winner is based on rank of cards comprising a flush.

Between the Sheets
PLAYERS: 2-10
INITIAL DEAL: 2 cards face up on table
PLAY: Two cards are placed face up on the table. Starting at the dealers left you can bet that the next card dealt will have a face value between the first two down cards. You can bet any amount no higher than the pot. If you are lucky and the dealt card falls between the two down cards you collect the amount of your bet. However, if the exposed card falls outside of the two cards you must put into the pot the amount of your bet. Worse yet, if your card catches one of the cards showing then you must double the amount of your bet to the pot.
WINNER: One with ESP!

Boo Ray
PLAYERS: 4-10
INITIAL DEAL: 5 cards down to each player.
PLAY: Top card of the deck is flipped over, and the suit of the flipped card becomes the trump suit for the hand. Players secretly put a chip in their fist if they want to stay in, or form an empty fist if they don't. Players open their fists simultaneously. Players who stayed in may then exchange cards (as many as can be allowed by the remaining deck size and number of players who stayed in). Boo Ray is a trick-taking game. The lead player (which rotates each hand, starting with the player to the dealer's left) leads by playing a card from his hand. All other players do the same in turn. If they can, players must play a card of the same suit as the card which began the trick. If a player has no cards of that suit, he may play any card. The highest card of the led suit takes the trick, unless a card of the trump suit is played in which case the highest trump card wins the trick. The winner of the trick begins the next trick. Whoever takes the most tricks wins the pot. Anyone who stayed in but took no tricks must pay the Boo Ray amount ($1.00, $2.00, or whatever you agree on at the start of the game) to the pot. If tricks are split 2-2-1, nobody takes the pot. The game continues, with new hands dealt to all players, until the pot is gone.
WINNER: Taker of the most tricks

Buddha's Folly
PLAYERS: 4-10
INITIAL DEAL: 5 cards down to each player
PLAY: The lead rotates each hand, starting with the player to the dealer's left. The dealer turns the top card of the deck face up. The lead player has the option of taking that card or passing it to the next player clockwise. If the card is taken, the player taking it must replace it with a different card from his hand, passing that card clockwise. This continues until a card makes it all the way around without anyone taking it. Play then continues as in Guts.
WINNER: Highest hand.
STANDARD VARIATIONS:
Weenie rule: See Guts
Limit match: See Guts

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C

Caribbean Stud
PLAYERS: 4-7
INITIAL DEAL: 5 cards face down to each player
PLAY: Caribbean Stud is a 5 card stud poker game popularized in casinos. The player must place a bet in the ante circle. The player gets 5 cards face down and the dealer gets 4 cards face down with 1 card exposed. The player looks at their cards and has the option to play or fold. If the Player wishes to play, they have to bet exactly double ante. If the player wishes to fold, they forfeit the ante. After the player has made a decision, the dealer reveals remaining 4 cards. The dealer only plays with Ace and King or higher. If the dealer has Ace and King or higher, the dealer then compares house cards to the player's cards. If the player's cards beat the dealer's cards the player will receive even money (1-1) on the ante, and a bonus amount on the bet.
WINNER: Higher cards than dealer

Chicago
PLAYERS: 4-7
INITIAL DEAL: two cards down and one up to each player
PLAY: As with 7 card stud, but whoever has the highest Spade in the hole (face down) gets half the pot.
WINNER: High hand and high spade in the hole split.
STANDARD VARIATIONS: Adding wild cards
Washington Park: each player's lowest down card is wild for that player, along with all cards of the same rank.
Low Chicago (aka Baltimore): low spade in the hole gets half the pot instead of high spade.

Chinese Poker (also referred to as Russian Poker)
PLAYERS: 4
INITIAL DEAL: 13 cards to each player
PLAY: A 52-card deck is used and 13 cards are dealt to 4 players each. Each player arranges the 13 cards into their 3 best poker hands known as the "Front", "Middle", and "Back". The "Front" is a 3-card hand. Both "Middle" and "Back" are 5-card hands and must outrank the "Front" (3-card hand). If you're playing with a surrender option, after the cards have been dealt (and the players have arranged their cards into these 3 hands), then each player elects to either play or surrender. If they surrender, they forfeit 2 chips (or points) to each of the other players. If they play, each player's 3 hands are compared to the other players' hands. Each hand you win picks up 1 chip and the overall winner picks up an extra chip. You can rotate the order of accepting surrenders for each game.
WINNER: High hand

Church (aka Iron Cross)
PLAYERS: 3-9
INITIAL DEAL: five cards down to each player, five cards down to the table arranged in a cross.
PLAY: As in Cincinnati, with the table cards revealed clockwise with the center card last. Players may only use cards from one arm of the cross to form their hands.
WINNER: High hand
STANDARD VARIATIONS: High/low
Center card is wild

Cincinnati
PLAYERS: 3-9
INITIAL DEAL: five cards down to each player, five cards down to the table.
PLAY: One of the table cards is flipped up, followed by a round of betting. Repeat until all five cards have been flipped (players keep their own cards face down). A showdown follows the last round of betting, with each player making the best hand possible using their own cards and the five on the table.
WINNER: High hand
STANDARD VARIATIONS: High/low
Whoever has the highest card of the same suit as a specified table card (usually the 3rd or 5th) gets half the pot. If you use the 3rd card, expect someone to raise the maximum every time during the last 3 betting rounds.

Cowpie Poker
PLAYERS: 3-7
INITIAL DEAL: Two cards down and one up to each player.
PLAY: Deal and bet as in 7-card stud. After the betting round following the final down card, all remaining players split their hands into a 5-card hand and a 2-card hand. The 2-card hand must contain at least one down card. The 5-card hand must be a better hand than the 2-card hand. Following the split there is one more betting round.
WINNER: Highest 5-card hand and highest 2-card hand split the pot.

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D

Dakota
PLAYERS: 3-7
INITIAL DEAL: 3 cards down to each player
PLAY: After the deal, players simultaneously turn one card up. After each round of betting, players receive a new down card and must turn one down card up. Before getting the seventh down card, a player must decide whether or not to buy the Option. If he declines the option, he does not turn another card up. If he buys the Option (at a cost of the maximum allowed bet), he turns a card up normally. After a final betting round players declare hi/low/both and reveal their hands. Each player's lowest down card (and all other cards in their hand of the same rank) is wild if the player went high. Nothing is wild for low hands.
WINNER: High and low hands split

Dirty Schultz
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: two cards down and one up to each player
PLAY: As in 7 card stud, with the following variations: whenever a natural pair is dealt up to a player, the next card dealt up (and all cards of the same rank) becomes wild. If another pair is dealt up, the next up card replaces the previous wild as a new wild. If the second card of a pair is the last up card, nothing is wild.
WINNER: High hand

Draw Poker
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 5 cards dealt face down to each player
PLAY: To begin, two players at the table make a small bet, or blind wager, before receiving any cards. Each player seated in the game takes a turn at placing such a wager. Players first receive Players pick up the cards and look at them and then decide if they wish to stay in the game. If so, a bet must now be placed. Once all bets are called the first round of betting is complete. Players may now choose to exchange with the dealer any number of cards from their hand. This is known as 'the draw'. Once the draw is complete a second round of betting takes place. If all bets are called there is a showdown. The winner is the player with the highest ranking hand. If only one player remains (ie. no showdown) they will win the pot without having to expose their cards.
WINNER: High hand

Draw poker with wild cards
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 5 cards dealt face down to each player
PLAY: The idea of wild card is that a player can make that card any card that in the deck he chooses. For example if the wild cards if Four, a player that has a Four can make this cards to any card he chooses. Usually the dealer chooses the wild card or the wild cards and he do it before looking at his hand, of course. The more wild cards in the game, The higher a hand will need to be in order to have a good chance in the game.
WINNER: High hand

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E

Elevator
PLAYERS: 4-11
INITIAL DEAL: four cards to each player and seven down on the table, arranged in two columns of three (the shafts) with one in between (the elevator).
PLAY: Table cards are turned up one at a time, followed by betting rounds. The player will use the four cards in his hand along with three on the table to create a seven card hand. The player must use the elevator and one card from each shaft, and the three cards must be in a line, though the elevator can be in any of the three possible positions.
So the middle card can be thought of to be on any "floor". The order of determining which card to flip is such that the elevator is turned over last and no two shaft cards which can be used in the same hand be turned up until necessary. After all seven cards have been turned up, there is a final betting round and then each player must declare whether they are going high, low or both. If going for both, both hands must be made up of the four cards in their hand and the same set of three from the table.
WINNER: High and low hands split
STANDARD VARIATIONS: The elevator card is wild.
Different rows can be used for high and low hands when going both ways.

English Stud
PLAYERS: 3-6
INITIAL DEAL: 2 down, one up to each player
PLAY: As in 7 card stud, with the following exceptions: Players only get 6 cards. Before the sixth card is dealt, each player beginning at the dealer's left may exchange one card. If he discards an up card, he is dealt a new up card; if he discards a down card, he gets a new down card. A player may choose not to exchange. When all players have exchanged or stood pat, the sixth card is dealt. After the ensuing round of betting, players may make another exchange. This is followed by a final round of betting and a showdown.
STANDARD VARIATIONS: Pay to exchange.
With 5 players, this game can be played with 7 cards. With 6 players, it can be played with 7 cards with the understanding that some players may be unable to exchange cards in the second exchange. If this is done, it is highly recommended that you also require players to pay for the right to exchange-- this increases the chance that some players will not exchange, giving all players the opportunity to make the choice.

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F

First Nations Poker
PLAYERS: 2-10
INITIAL DEAL: single card being dealt to each player
PLAY: We've all played this poker variation at one time or another in our lifetime. A player is out and is fined $1.00 if he looks at his own card. Each player holds his card up so that everyone else can see it. Then starting with the player to the left of the dealer, betting begins. Once the betting is down with, each player looks at his card and the winner takes his pot. The deal then rotates to the left. The game continues for one deck. This is a who has the highest card game. Not knowing what your card is can drive you crazy, especially if there is no limit to the pot. two Low. This game is fun to play and is the ultimate in bluffing. Try keeping a straight face when your friend continues to raise while he is holding a 2 of clubs.
WINNER: High Card; Ace high

Five Card Draw
PLAYERS: 3-7
INITIAL DEAL: five down cards to each player
PLAY: There is a betting round after the deal, starting with the player to the left of the dealer. After the betting round, each player may exchange up to three cards. Another round of betting ensues, followed by the showdown. With fewer than six players, a player may draw four cards if they show that their remaining card is an Ace.
WINNER: High hand
STANDARD VARIATIONS: Adding wild cards to play (and allowing five-of-a-kinds if chosen).
High/low: the highest hand and lowest hand split the pot.
Lowball: Lowest hand wins. Allowing for four card draw with an ace.
Double draw: After the first exchange and subsequent betting, there is another exchange and betting round.

Five Card Stud
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 1 down and 1 up to each player
PLAY: All players place a small wager known as an 'ante'. The dealer then deals each player two cards, one dealt face down, known as the 'hole' card and the other face up. The player with the lowest ranking up-card must place the opening bet. Each player to the left of the player making the opening bet must in turn either call the opening bet, raise it or fold. When this round is complete each player is then dealt another card face up followed by a round of betting. This continues until all players have five cards, one face down and four face up or until only one player remains. From the third card on, the betting is started by the highest poker hand showing. All players have five cards in their hand, one down and four up. If there is a showdown, players show all five cards.
WINNER: Highest-ranking five card poker hand.

Follow the Queen
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: two cards down and one up to each player
PLAY: Play the same as 7-card stud, with the following variations: All queens are wild. Additionally, when a queen is dealt up, the next card dealt up (and all cards of the same rank) is also wild. If another queen is dealt up, the next up card replaces the previous wild as a new wild card (but queens remain wild). If a queen is the last card dealt up, only queens are wild.
WINNER: High hand
STANDARD VARIATIONS: Pay for queens.
Queens are not wild.
If last card up is a queen, only queens are wild (or nothing is wild)
All cards after a queen are wild (no cancellations-- not recommended for the squeamish).
Black Mariah: If the Queen of Spades is dealt face-up, the hand immediately ends. All players re-ante and the hand is re-dealt.

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G

The Good, The Bad, and The Ugly
PLAYERS: 3-7
INITIAL DEAL: 2 cards down, 1 up to each player, three down on the table
PLAY: The same as 7 card stud with these modifications: After the fourth card is dealt, flip the first of the table cards. This is The Good, and is all cards of the same rank are wild (but The Good card itself is not shared). After the fifth card is dealt, flip the second table card. This is The Bad, and all cards of the same rank must be discarded. After the 6th card is dealt, flip the last table card. This is The Ugly, and anyone who has an up card of the same rank must fold.
WINNER: High hand

Grocery Store Dots
PLAYERS: 3-7
INITIAL DEAL: Two cards down and one up to each player, plus three up cards to the table (the grocery store) with the left-hand card marked with a chip.
PLAY: Deal and bet as in 7-card stud, with the following exception: before being dealt each up card, each player has the choice instead to buy his card from the grocery store. First card (the marked one) costs one betting unit, the second costs 2, and the third costs 3. If the player chooses not to buy, then he is dealt an up card normally. Prior to each potential purchase, the store is restocked as necessary from the deck. Note that this means that, if the dealer buys a card, the store shows only two cards during the ensuing betting round-- it is not restocked until the next dealing round. The remaining store stock is discarded after all players have four up cards. "Dots" consist of the pips in the center column of each number card: threes have 3 dots; twos, eights, and tens have 2 dots; aces, fives, sevens, and nines have 1 dot; fours, sixes, and face cards have no dots.
WINNER: Highest 5-card hand and the 7-card hand with the most dots split the pot.

Guts
PLAYERS: 4-10 (the more the merrier)
INITIAL DEAL: two cards down to each player
PLAY: Everyone secretly puts a chip in their hand if they are staying in, otherwise they leave their hand empty. Players then hold their closed hands in front of them and open them simultaneously. Players who held chips (and thus stayed in) reveal their hands. The winner takes the pot and the losers have to match what the pot was. New hands are then dealt. The game continues until only one player stays in, and thus the pot is emptied.
WINNER: Highest hand, without straights and flushes
STANDARD VARIATIONS: Deal 1, 3, 4, or 5 cards to each player
Weenie rule: If nobody stays in, everyone reveals their hand and whoever has the best hand (and thus would have won) must match the pot.
Beat the deck: When only one player stays in, the top two cards from the deck are turned over. If these cards beat the player's hand, the player loses and must match the pot.
Limit match: A limit is set on the amount players must pay if they lose. If the pot is more than this amount, players just pay the limit.

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H

Have a Heart
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 2 down, 1 up to each player.
PLAY: As in 7 card stud, but whenever a player is dealt a heart face up, he takes a card (either up or down) from another player. The player whose card is taken does not draw a replacement.
WINNER: High hand.
STANDARD VARIATIONS: Trade a Heart: You must trade one of your own cards (up for up, down for down) with the card you take.

Henway
PLAYERS: 3-5
INITIAL DEAL: 10 cards down to each player
PLAY: Players split their cards into two 5-card hands, laying each hand down in their desired order. Each rotating betting round is preceded by all players turning over the top cards from both of their hands.
WINNER: High and low hands split
STANDARD VARIATIONS: Add wild cards.

Howdy Doody
PLAYERS: 4-7
INITIAL DEAL: seven down cards to each player
PLAY: As with Anaconda, but with these exceptions: this game is high/low and has wild cards. Threes are wild if and only if the hand they are in is used to try to win the high pot. Kings are wild if and only if the hand they are in is used to try for the low pot. No betting until the showdown.
WINNER: High and low hands split
NOTES: The low pot is usually won by a perfect low. High is usually won by at least a full house

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I

Indian
PLAYERS: 3-up
INITIAL DEAL: one card down to each player
PLAY: Do not look at your card! Each player carefully places the card face out on their forehead, taking care not to see the suit and/or rank of their card. Each player can freely view the cards of their opposing players. A betting round ensues as does a showdown.
WINNER: High hand
STANDARD VARIATIONS: High/low hands split.
Low hand wins.
Deal 2-5 cards to each player

Italian Draw Poker
PLAYERS: 3-up
INITIAL DEAL: five cards dealt face down to each player PLAY: This game starts as usual draw poker. After the first betting round, two cards are dealt face up in the table center with an indicator on one of them. Those cards are known as community cards and every player can use them while discard and draw. Every player can discard one or two cards using the community cards only. If a player chooses to draw just one card, the dealer gives the player one card (the card with the indicator on it), puts the indicator on the second card, and flip new card to the center. After all players draw cards in this method, there is second betting round follow by the showdown.
WINNER: High hand

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J

Jack the Shifter
PLAYERS: 3-7
INITIAL DEAL: 2 cards down and one card up to each player
PLAY: Normal seven card stud until a Jack is turned face-up. The player with the Jack may then name any 7 card stud game, and the rest of the hand is played out as that game. If another Jack is turned up, the owner of that Jack may name a different stud game, and so forth. The game named must be an accepted, named game within your poker circle-- no calling "6's wild" when you've got a pair of sixes (unless, of course, your group routinely plays a sixes wild game). A face-down Jack may be turned up at any time, at which point that player names a game. To prevent timing conflicts, before the final round of betting the dealer should ask each player, in turn, if they wish to reveal a jack, starting with the player with the best hand showing and proceeding clockwise. Any player who declines to show a Jack when asked at this time forfeits the ability to do so for the rest of the hand.
WINNER: High hand, unless changed by the game called.

Jacks to Open, Trips to Win
PLAYERS: 3-7
INITIAL DEAL: five cards down to each player
PLAY: Played like 5-card draw, with the following differences: Only a player with a hand as good as or better than a pair of Jacks may open the betting. If someone has such a hand, they must open the betting. If nobody can open, the hand is discarded, everyone antes again, and hands are redealt. Once the betting is opened play continues as in 5 Card Draw until the showdown. At this time, anyone who has at least a 3 of a kind must reveal his hand. The best revealed hand takes the pot. If nobody reveals a hand (that is, nobody has at least 3 of a kind) everyone still in may make another exchange. Repeat this process (exchange, bet, check for winner) until someone wins.
WINNER: High and low hands split
STANDARD VARIATIONS: Progressive Jackpot: You have to win 3 hands to win the pot. The first hand starts with twos being wild, with the rank of the wild card increasing by one with each hand (so in the fourth hand, fives are wild). If nobody can open, the requirement increases to a pair of Queens, then Kings, then Aces.

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K

Kings and Little Ones
NUMBER OF PLAYERS: 3-10
INITIAL DEAL: 5 down to each player
PLAY: As in 5 card draw, but after the draw there is no further betting. Instead, each player clockwise (starting to the dealer's left) declares whether he's in or out. If nobody stays in but the dealer, everyone in turn gets another chance to stay in. Players who stay in compare hands. Losers pay the amount of the pot to the winner. If only one player stays in, he takes the pot and the game ends. Otherwise the pot stays and the deal rotates. Kings are wild, as are all cards of the lowest rank in your hand.
WINNER: High hand

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L

Lame Brain Pete
PLAYERS: 3-20
INITIAL DEAL: 3 cards down to each player, five cards down to the table
PLAY: A round of betting is held after the deal, then one of the table cards is turned up. It is wild, along with all cards of the same rank. Another round of betting follows. Repeat until all four table cards are up. Each time a table card is flipped, if it is the lowest showing table card it (and all cards of the same rank) become wild, replacing the previous wild cards.
WINNER: High hand

Let it Ride
PLAYERS: 3-20
INITIAL DEAL: 3 cards are dealt to each player and 2 face down to the dealer
PLAY: Not really poker, but played in casinos as 'Let it ride poker'. The players are paid according to how good a poker hand is made by the player's three cards plus the dealer's two cards. You must place three equal stakes before the deal. After the cards are dealt you may look at your three cards and withdraw one of your stakes if you wish. One of the dealer's cards is then turned up and you have another opportunity to withdraw one of your stakes. So you will have one, two or three of your stakes still in front of you when the dealer's second card is exposed. After exposing the second card, the dealer collects the remaining stakes of any players whose three cards together with the dealer's two cards do not form a pair of tens or better. The other players are paid according to their remaining stakes at fixed odds.
WINNER: High hand

Lowball
PLAYERS: 5-7
INITIAL DEAL: five cards to each player
PLAY: The game is exactly like five card draw except you are trying to get the worst hand. The rank of the hands is the same as standard version of poker except that the lowest hand wins. This is a good game to break up the monotony of regular poker. WINNER: Lowest hand

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M

Mexican Stud
PLAYERS: 4-10
INITIAL DEAL: two cards down to each player.
PLAY: Players roll one of their two cards and then there is a betting round. Players are dealt another card down and roll one of their remaining two down cards, followed by a betting round. This continues until all players have five cards: one down, four up. Showdown after the final round of betting.
WINNER: High hand
STANDARD VARIATIONS: High/low
Down card (and all other cards of the same rank in that hand) is wild.
Deal three cards to start, continue until everyone has seven cards, with the seventh card dealt up.
Deal last card down.
Low card down is wild in each player's hand.

Mexican Sweat
PLAYERS: 3-7
INITIAL DEAL: seven cards face down to each player and one up card on the table.
PLAY: Do not look at your cards! This game is similar to Midnight Baseball, but without all the special cards. The player to the dealer's left is the lead player. The lead player starts rolling cards until his revealed hand beats the highest revealed hand on the table (initially, the single up card). As soon as his revealed hand becomes the best hand, he stops rolling cards and begins a round of betting. If he rolls all his cards and does not beat what is on the table, he is out and a betting round begins with the high hand. Either way, the next player becomes the new lead player and the process repeats, with a round of betting whenever someone stops rolling cards. If at any time the lead player rolls a card of the same rank as the card dealt up from the deck at the initial deal, he must immediately fold and a betting round begins with the high hand. The game continues until all the cards have been turned up or there is only one person left in the game.
WINNER: High hand
STANDARD VARIATIONS: If a player rolls all his cards without beating the high hand, there is no betting round-- the next player begins rolling immediately.
If a player folds because he matches the initial up card, there is no betting round.

Midnight Baseball
PLAYERS: 3-7
INITIAL DEAL: seven cards face down to each player and one up card on the table.
PLAY: Do not look at your cards! This game is similar to baseball, except you can't look at your cards until they're flipped up. The player to the dealer's left is the lead player. The lead player starts rolling cards until his revealed hand beats the highest revealed hand on the table (initially, the single up card). He must obey any payment rules which apply as he flips cards (paying for wild cards, fours, etc). As soon as his revealed hand becomes the new best hand, he stops rolling cards and begins a round of betting. If he rolls all his cards and does not beat what is on the table, he is out and a betting round begins with the high hand. Either way, the next player then tries to beat the high hand in the same manner, with a betting round ensuing whenever someone stops rolling cards. The game continues until all the cards have been turned up or there is only one person left in the game.
WINNER: High hand
STANDARD VARIATIONS: If a player rolls all his cards without beating the high hand, there is no betting round-- the next player begins rolling immediately.
Players can look at their cards and lay down the cards of their choice until their exposed hand beats what's on the table. Makes this game more strategic.

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New York Draw
PLAYERS: 3-7
INITIAL DEAL: five down cards to each player
PLAY: Any five-card draw that's played with "outside straight" . Outside straight is a hand with four cards in numerical sequence or four cards to a straight. In this variation the Outside straight is considered as higher than a Pair but lower than two Pair. Interesting combination is when the Outside straight is added to "Jacks or better." In this combination a player with Outside straight can open the betting round.
WINNER: See above

Numbers
PLAYERS: 4-8
INITIAL DEAL: five cards to each player and seven down cards on the table
PLAY: A card on the table is turned over. Anyone holding cards of the same rank must discard them. There follows a round of betting (each round uses a rotating lead, beginning with the player to the dealer's left). After each round another card is flipped over and like cards discarded. If a card of the same rank as a previously flipped card is turned over, a new card is flipped from the top of the deck until an undiscarded rank is revealed. Thus, seven different ranks will always be discarded. If anyone loses all his cards, they instantly win the pot. Otherwise, after all cards have been turned up and the last betting round concludes, players declare high, low or both and have a showdown. Aces are worth 1 or 15, face cards are worth 10, and all other cards are worth their face value.
WINNER: Highest and lowest totals split the pot.

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O

Omaha
PLAYERS: 3-7
INITIAL DEAL: 4 cards face down to each player
PLAY: Omaha is a nine-card poker game that uses a dealer button and blinds as in Texas Hold 'Em. The play begins with four cards dealt face down to each player. Action starts with the first player to the left of the blinds beginning the betting. Players may bet, check, raise, or fold in turn. Community cards are then dealt face up in the center of the table in the same manner as in Texas Hold 'Em with betting after each round. After the final betting round, the players remaining in the hand will then show all their cards. To qualify for a winning low hand, a player must have five cards of 8 or lower with no pair using two from their hand and three from the board. Straights or flushes may be used for the low hand if all the cards are 8 or below. If there is a qualifying low hand, it splits the pot with the winning high hand. Other wise, the high hand takes the entire pot.
WINNER: Best 5 card hand

Omaha Hi
PLAYERS: 2-10
INITIAL DEAL: 4 cards face down to each player
PLAY: This is a form of Hold’em but with a few exceptions. Like Texas Hold’em, this games uses a dealer button and blinds but instead of only receiving two personal cards players receive four cards facedown prior to the flop and you must use two cards from your hand combined with three cards of the five community cards to form your best five-card poker hand. WINNER: Best 5 card hand

Omaha Hi/Lo
PLAYERS: 2-10
INITIAL DEAL: 4 cards face down to each player
PLAY: This games, also known as Omaha 8 or Better, is a split pot game. Players start with four personal cards and share five "community" cards, which are dealt face-up in the center of the table. You have to use two of your four personal cards with three community cards to form your hand. However Omaha Hi/Lo includes an alternative method of winning where players can ‘qualify’ for the Lo (low) side of the pot and win half. To qualify for the low hand you require a five-card hand with different numerical values from Ace through eight, with the Ace being the lowest. For example the best 'low' hand is A, 2, 3, 4, 5. The winning "Low" hand goes to the player with the lowest high card. If two or more players have the same high card, the player with the second lowest card in their hand wins the low side of the pot.
WINNER: Best Hi or Lo hand

Ouch!
PLAYERS: 2-10
INITIAL DEAL: 2 cards face down to each player
PLAY: An exposed Ace on the left pile is considered low and on the right pile it's high. If both of your cards are the same then you will be dealt two more cards, one under each card. You will then be able to bet on the spread of either two rows.

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Pai Gow Poker
PLAYERS: 3-7
INITIAL DEAL: dealt 7 cards PLAY: Pai Gow Poker is the fusion of American Poker and the ancient Chinese dominos game of Pai Gow. Played with a standard 52-card deck and 1 wild card, the objective of the game is to assemble two hands of cards that rank higher than the banker's two hands.
RULES: The player is dealt 7 cards that are arranged into two hands: five-card hand and a two-card hand. The five-card hand is put in the same hierarchy as standard poker hands. The two-card hand can either be a pair or not. The highest two-card hand is Aces; the highest five-card hand is a royal flush. However you need to keep in mind that because of the wild card it is possible to have five Aces, which ranks higher than a royal flush. The five-card hand has to rate higher than the two-card hand. Once the player arranges the two hands, the banker will split his/her hands and the game will play itself out. The player wins when both of his\her hands are rated higher than the bankers. The banker wins all tie results. If the player has only one hand that is ranked higher than the banker, then a "push" happens and no money is exchanged; however, if the banker has one winning hand and the other one is a draw, the banker wins.
WINNER: Higher Hands than banker

Pick a Partner
PLAYERS: 4, 6, 8, or 10
INITIAL DEAL: 5 down to each player
PLAY: Everyone rolls a card. Highest card showing picks one of the other hands as a partner. The next highest unpartnered hand chooses a partner, and so forth until everyone is paired up. Each partnership combines their remaining 8 cards and chooses 3 of them. Three rounds of betting follow, with one of the 3 cards rolled after each round. The winning team splits the pot. If one member of a team folds, the other can continue playing and, if he wins, he wins the entire pot.
WINNER: High hand.

The Price is Right
PLAYERS: 3-7
INITIAL DEAL: two cards down to every player and two up cards in a row on the table next to the deck.
PLAY: Beginning with the player to the dealer's left and rotating around the table, each player has the opportunity to purchase a card. The leftmost up card costs a nickel, the second up card costs a dime, and the top down card from the deck costs 15 cents (feel free to adjust the amounts to suit your group-- some play nickel-dime-quarter, for example). Up cards stay up, down cards stay down. If the nickel up card is bought, the dime up card slides down and becomes the new nickel card. If the nickel or dime card is bought, the topmost card of the deck is dealt up to become the new dime card. This continues until everyone has 7 cards. A showdown occurs after one round of betting.
WINNER: High and low hands split
STANDARD VARIATIONS: 3 up cards plus the deck, for purchase options of 5, 10, 15, and 25 cents.

Psycho
PLAYERS: 3-6 (tricky with 6-- may not have enough cards)
INITIAL DEAL: 5 down to each player
PLAY: As in 5 card draw. Immediately after draw, players show 3 cards. After a round of betting, players receive one card up. Bet. Receive a last card down. Bet, then showdown.
WINNER: High and low hands split.

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Royal Chicago
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 2 down, 1 up to each player
PLAY: As in 7-card stud. If nobody wins (see below), the pot stays and the hand is redealt.
WINNER: Player with any two of: high hand, low spade in the hole, high spade in the hole.

Russian Poker
See Chinese Poker

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Screw Your Neighbor
PLAYERS: 4-8 (more possible, but it would be a LONG game)
INITIAL DEAL: 1 card down to each player.
PLAY: This game has no ante. Instead, each player places three of the highest-ranking chips in front of him. The lead begins to the left of the dealer and rotates with each hand. Each player in turn may opt to keep his current card or exchange it with the player to his left. If someone tries to take your card and you have a King, you may stop him from doing so by revealing your King. The last player may keep his card or exchange it for the top one from the deck. When all players have gone, everyone reveals their cards and the lowest card (Aces are high) tosses a chip into the pot. When you run out of chips, you're out of the game.
WINNER: The last person remaining gets the pot.
STANDARD VARIATIONS: Aces are low.
Instead of 3 chips which are lost one at a time, losers pay a higher amount and are knocked out immediately. This yields a faster game.
When down to two players, the last player has an advantage-- if the first player exchanges with him, he knows what all the cards in the game are and can make a more informed decision. To cancel this advantage, when only two players are left the second player can't look at his card until after the first player has chosen to exchange or hold.

Second Hand High
PLAYERS: 3-7
INITIAL DEAL: Two cards down and one up to each player
PLAY: Deal and bet as in 7-card stud. Cards speak for themselves to form the best poker hand available within those 7 cards.
WINNER: Second highest hand, or the only remaining hand if all but one player fold.
STANDARD VARIATIONS: Play in any standard poker format (draw, 5-card stud, etc)
Play with wild cards
Second-low in a lowball format
Split pot between the highest and second highest hands

Sequence
PLAYERS: 3-7
INITIAL DEAL: 2 down, 1 up to each player
PLAY: As in 7 card stud, but: if a 2 turns face up, all twos become wild. If after that a 3 turns up, all threes are wild instead. And so on, with each successively higher number replacing the previous wild card rank if it appears face up.
WINNER: High hand
STANDARD VARIATIONS: High/low

Seven-Card Stud
PLAYERS: 3-7
INITIAL DEAL: 3 down, 4 up to each player
PLAY: This is the most common form of poker. Your "hand" is determined by using the best five of seven cards and the best hand wins the pot. The pot may also be won by someone betting and no one calling prior to getting seven cards. There are five betting rounds in Seven Card Stud. One bet and three raises are allowed on each betting round. To continue to play, players must call all action to them on each "Street" or betting round.
Here is the procedure for Seven Card Stud:
1) Everyone "antes" (puts a predetermined amount in the pot before the cards are dealt).
2) Each player is dealt three cards (two "down" cards and one "up" card). This "up" card is also known as the "door card" or "Third Street".
3) The lowest "up" card must initiate the action with a "Bring-In" bet. (If two or more players have the same lowest card, the person who brings it in is determined by suit order progressing from clubs, diamonds, hearts, and spades). "Third Street" is the first round of betting. Please note: If you are the low card and are "timed out" (do not act in your allotted amount of time), you will be forced to bring it in for the minimum and WILL BE FOLDED automatically on your next action (whether it be 3rd street or 4th street and whether or not you get back to the table in time to act).
4) Another card is dealt face-up. This is "Fourth Street" (the second round of betting). From "Fourth Street" on, the highest hand showing begins the action by checking or betting. (If a pair is showing on "Fourth Street", players have the option to make a single or double bet.If you wish to raise and your opponent makes a single bet, you may raise a single or double bet. If your opponent makes a double bet and you wish to raise, you may only raise an equal amount.)
5) Another card is dealt face-up. This is called "Fifth Street" (the third round of betting - which doubles - and continues at this amount for the remaining betting rounds ).
6) Another card is dealt face-up. This is "Sixth Street" (fourth betting round).
7) The final card is dealt down. The last card is also known as the "River Card" or "Seventh Street" (final round of betting).
8) Upon completion of the final round of betting, the best hand wins the pot.
NOTE: The antes, bring-ins, and betting limits are determined by the size of the game.

Seven-Card Stud Hi/Lo
PLAYERS: 3-7
INITIAL DEAL: 3 down, 4 up to each player
PLAY: Also known as Stud 8 or Better is a split-pot game where players receive seven cards. Your hand(s) are determined by using the best five of seven cards for your high hand and your best five of seven cards for your low hand (if you qualify for low). The game is played like Seven Card Stud with the exception being if someone qualifies for "Low", the pot is split. You don’t have to qualify on the "High" side - the best hand automatically wins half the pot and could win the whole pot. To win the "Low" side, however, qualifying is required.
To qualify for the low half of the pot you need a five-card hand with different numerical values from ace through eight. The best "Low" hand is A,2,3,4,5 (also known as the "wheel" or "bicycle"). The winning "Low" hand is the one with the lowest high card in it. If two or more players qualify for "Low" but have the same highest card, the second lowest high card (and if necessary progressing down to the third, fourth, or fifth lowest high card) would be the winning hand. For example, a 2,3,4,6,8 would be a better "Low" hand than an A,2,4,7,8.
NOTE: Straights and flushes don’t count against you on the "Low" side. Also you may use any combination of cards for the "High" hand or the "Low" hand or you may use the same cards for both the "High" and "Low" sides.

Seven Twenty Seven
PLAYERS: 4-10
INITIAL DEAL: two cards down, one card up to each player
PLAY: The object is to get as close to 7 or 27 as possible. As in Blackjack, Aces are worth 1 or 11 and numbers are worth their face value. Face cards, however, are worth half a point (.5). The player to the dealer's left is the lead player, with the lead rotating each round. Each round, each player starting with the lead has the opportunity to take one additional card. The lead then starts a round of betting. This continues until nobody takes an additional card. After a final betting round, players declare high/low/both and hold a showdown.
WINNER: Closest to 7 and closest to 27 split the pot. 5-A-A wins the entire pot, even if other players have 7 or 27. 6 and 8 are equidistant from 7 and would split half of the pot.
STANDARD VARIATIONS: Low beats high (so 6 beats 8, 26 beats 28)
High beats low (8 beats 6, 28 beats 26)
Inside beats outside (8 beats 6, 26 beats 28)
Outside beats inside (6 beats 8, 28 beats 26)

Shipwreck
PLAYERS: 3-7
INITIAL DEAL: 2 down, 1 up to each player
PLAY: As in 7 card stud. Every player's low card in the hole, and all cards of the same rank in their hand, are wild. Note that since the last card is dealt face down, this can change a player's wild card.
WINNER: High hand

Spit in the Ocean
PLAYERS: 3-12
INITIAL DEAL: 4 cards down to each player, one card up in the middle.
PLAY: As in 5 card draw, but each player receives only 4 cards. The card in the middle is shared by all players and, along with all other cards of the same rank, is wild.
WINNER: High hand

Straight Draw Poker
INITIAL DEAL: 5 cards down to each player
PLAY: It is played like basic 5-Card Draw except that players can not check (a player "check" is when he wants to stay in the game, but does not want to bet). Each player is dealt five cards face down. In the first betting round that follows, the first player to the dealer's left must either bet or quit. Each remaining player may draw and discard (up to 5 cards). There is a final betting round; remember, players can not check.
WINNER: High hand

Strip Poker
PLAY: This is the 'free' online version; this site features Strip Poker, Strip Blackjack, Memory Match, Xtreme Solitaire and other Adult Games! If you think you might be offended, DO NOT CLICK ON THE LINK!

Stud Poker (Five or Seven Card Stud)
PLAYERS: 3-10
INITIAL DEAL: 1 down, 1 up (5 card stud) or 2 down, 1 up (7 card stud) to each player
PLAY: Betting begins after the deal. After each round of betting, each player is dealt one card face up except for the last card, which is dealt face down. Showdown occurs after the last round.
WINNER: High and low hands split.
STANDARD VARIATIONS: Last card dealt face-up. Adding wild cards.
Canadian Stud: 5 card stud. 4-card straight beats a pair, 4-card flush beats a 4-card straight, 2 pair beats a 4-card flush. This adds more hands to shoot for, making 5 card stud more interesting.
OTHER VARIATIONS: High, low and high-low. In seven-card high, the highest ranking hand takes the pot, in seven-card low, the lowest hand wins and in seven-card high-low the plyers vie for both extremes with the highest hand and the lowest hand each claiming half the pot. In each variation, players receive seven cards (surpirse, surprise). After the first three cards are dealt (two face down, one up) there is a betting round. The next three are dealt open with a betting round after each. The last card comes "down and dirty". The remaining players, who haven't folded, therefore have four open and three closed cards from which they choose their best hand.

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Tens and Adders
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 2 down, 1 up to each player
PLAY: As in 7 card stud, but: if a player has two cards (up, down, or mixed) which add to 10, they can be used together as a single wild card (an "adder"). If a player has an adder, then additionally all 10s they have are wild. Each player can have only one adder. Face cards are neither wild nor usable in adders.
WINNER: High hand
STANDARD VARIATIONS: High/low
Pay for face-up 10s (match the pot or fold).

Ten-card Regrets
PLAYERS: 3-5
INITIAL DEAL: 10 cards down to each player Do not look at your cards! Each player will be forming two hands: a low on the left, and a high on the right. Each round players draw two of their 10 cards, look at them, and place them to their left or right. The cards can go to different sides or to the same side at the player's choice, but neither side can have more than five cards. One a card is placed to one side, it may never be moved to the other. When all players are ready they reveal their cards. There follows a round of betting. Repeat until all 10 cards are up. Cards speak for themselves when the last one is flipped. Hands on the left can only win low, and hands on the right can only win high. When evaluating hands, hands are only compared against other hands on the same side (lows aren't compared against highs).
WINNER: High and low hands split
STANDARD VARIATIONS: Seven-card Regrets. Playable with up to 7 players. Similar to above, but players are dealt only 7 cards and look at only 1 each time, either keeping it or discarding it. When finished, all players will have a 5-card hand. All hands are high only.

Texas Hold'em
See our Texas Hold'em page

Three Card Manila
3 Card Manila is played the same way as 2 Card Manila except each player initially receives three cards and the deck may include 6's.
At the showdown players use any two of their three hole cards with any three cards from the five community cards to form a five-card poker hand.

Three Five Seven
PLAYERS: 3-7
INITIAL DEAL: 3 cards down to each player
PLAY: Players examine their cards and indicate whether or not they're staying in as described in Guts above. Players who are in determine who has the best hand by examining each other's hands-- players who did not stay in don't get to see these hands. Threes are wild, and straights and flushes don't count. Players who stayed in but lost must each pay the winner the amount currently in the pot. If two players have equal hands, no money is exchanged between them. All players, including those who didn't stay in earlier, are dealt two more cards down. The above procedure is repeated, but this time fives are wild instead of threes and straights and flushes count. When the winner has been paid, all players again receive two more cards and repeat the procedure with sevens being wild instead of fives, using each player's best five cards. If only one player stays in during a hand, that player earns a point. The first player to earn three points takes the pot, ending the game. If no player has three points after the 7 card hand, everyone antes again. The cards are shuffled, and play starts again with 3 cards down to each player.
WINNER: High hand for each individual hand; first player to reach 3 points for the pot itself.

Tic Tac Toe
PLAYERS: 3+
INITIAL DEAL: 2 cards down to each player, nine cards up to the table arranged in a 3x3 grid.
PLAY: All players place three blue chips in front of them (henceforth called "posts"). Betting starts to the dealer's left. At the showdown, players announce their best hand using their two cards plus any vertical, diagonal, or horizontal row of three cards from the table. Note that you must announce your hand-- if you miss a better one, too bad. High hand takes the pot, and all other players must toss one of their posts (if any still remain) into a separate pot. All cards are then discarded and a new hand dealt (without shuffling the deck if enough cards remain) to all players who still have posts. Play continues in this manner until only one player has posts left. That player collects the post pot and the game ends.
WINNER: High hand gets the pot; last player with posts gets the posts.

Trees
PLAYERS: 3-10
INITIAL DEAL: 5 down to each player
PLAY: Bet. Now every player can trade cards freely with every other player. Any number of cards can be exchanged, but a player must give the same number of cards he is receiving. When all no more trades are forthcoming, there follows a final round of betting before the showdown.
WINNER: High hand.

Turbo Five-card Stud
NUMBER OF PLAYERS: 3-7
INITIAL DEAL: 4 down, 1 up to each player
PLAY: As in 5 card stud, but: after the first round of betting, each player is dealt a down card. Each player must then discard a down card and turn a down card face-up. After the bet, this is repeated. After the third betting round, players do not get more cards but must turn up one of their remaining two down cards before the final round of betting.
WINNER: High hand
STANDARD VARIATIONS: High/low

Two Card Manila
2 Card Manila is always played with a reduced deck of 32 cards containing 7 through Ace. The Ace cannot be used as a low card to form a straight in all manila games.
To begin players receive two cards dealt face down.
The dealer opens (places face up) five cards in the center of the table one at a time.
Players are required to either bet or 'check' on each card as it is opened.
At the showdown players use their two hole cards and any three cards from the five community cards in the center of the table to form a five-card poker hand.

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W

Wall Street
PLAYERS: 3-7
INITIAL DEAL: Two cards down and one up to each player, plus four up cards to the table (Wall Street) with the leftmost card marked with a chip.
PLAY: Deal and bet as in 7-card stud, with the following exception: before being dealt each up card, each player has the choice instead to buy his card from Wall Street. The first (marked) card costs one betting unit, the second card costs two units, the third costs 3 and the fourth 4. If the player chooses not to buy, an up card is dealt normally. Prior to each potential purchase, Wall Street is restocked from the deck if necessary. Note that this means that if the dealer buys a card, Wall Street shows only 3 cards during the ensuing betting round. The remaining Wall Street stock is discarded once all players have 4 up cards. After the betting round following the last down card players declare high-low, then hold one last betting round.
WINNER: High and low hands split

Want It? Want It? Got it! (aka Selection/Rejection)
PLAYERS: 3-7
INITIAL DEAL: two cards down to each player
PLAY: Rotating lead player. At the start of each round, the dealer flips up the top card and offers it to the leader. The leader can either accept it or pass. If passed, the card is then offered to the next player, who can also accept it or pass. If passed, the next player must take the card. A new card is turned up and offered to the next player in turn. This continues, skipping players who already received a card in the current round, until everyone has taken a card. Betting ensues, and a new round begins. This continues until everyone has four up cards. After that round of betting, everyone gets a 7th card down. After a final round of betting, everyone declares high/low/both and a showdown occurs.
WINNER: High and low hands split
STANDARD VARIATIONS: Each person in turn can reject the first card dealt to them, but must take the next card.

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